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Rating: 3-3-3

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Bans: Howard the Duck,
RPF* Real Person Fiction; IE Apping an actual celebrity

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  Celeste Smith
Posted by: Celeste Smith - 2 hours ago - Forum: Applications - No Replies

Celeste Julianna Smith
basics
full name: Celeste Smith
AKA: N/a
Ripper: Yes/No No
Profession: Elemental mage/ Doctor
Gender: Female
Age: 24
Date of Birth: 1/19/1867
Place of Birth: Hyperbad, India
Faction: n/a
Pronouns: she/her
Occupation: Discreet Doctor specializing in female complaints
Languages: English, Latin, French, some Spanish and Hindi
appearance
Playby: Jenna Coleman
Height: 5’2
Weight: 110lbs
Hair Color: Brown
Eye Color: green
distinguishing features: Scars curling under her right ear into her hair line
relationships
Sexual Orientation: Straight
Family:Orphan Father - David Smith (deceased) Mother - Julianna Smith (deceased)
Relationship Status:single and not particularly looking
Powers/Strengths/Weakness
Powers:Elemental Magic: Earth-

Celeste is half trained elemental mage with the potential but not the training to be a master, her magics are at that terrible stage where she thinks she knows what she’s doing


Strengths:
Weaknesses: Half Trained:Celeste only has what knowledge she intuitively knows along with the few lessons she observed from her mother before her passing.

Elemental Vulnerability: As a mage of Earth, Celeste is particularly vulnerable to any Air elementals or magics, and in her half trained state she is not powerful enough to sense their influence.

Elemental Blindness: As a Mage of earth she is completely blind to any Air workings.

Magical Vulnerability: She is exceptionally vulnerable to other magical/supernatural beings, her use of magic is like a beacon to those that can sense it and her shields are hardly as solid as they seem.

history
Celeste was born in India to a British Surgeon Captain and his Lady wife, through her mothers family Celeste has gained the Elemental Magery of Earth, unfortunately her mother died when she was young and the ensuing fire that destroyed her childhood home left Celeste scared physically and mentally, it also lost Celeste the chance to be trained fully in her powers leaving her an apprentice with a Masters potential.

Her mother having fallen out with her family before her marriage are not aware of the danger that has now occurred. With out proper training Celeste is extremely venerable to corruption and manipulation by those that would use her half trained powers.

After her mother’s death Celeste was driven to follow in her father’s footsteps, becoming a doctor and using her powers to enhance those skills. Celeste blames herself for not being strong enough to save her mother and holds guilt for her father’s decline and grief over the next decade, becoming his nurse than partner, studying under him till obtaining a formal education. To her grief her father passed suddenly while she was away at school only a month before he was meant to join her for her graduation.

Unable to return to the memories of her home in India Celeste moved the remaining household and the servants who wished to follow to London; there she hopes to save other women in the memory of her mother and keep alive the spirt of her Father.

About / Shipper
Celeste is actually the reincarnated sheared off aspect of the Goddess Adhira , a multidimensional entity that tired of the constant struggle and wishing to have one simple life as a ‘vacation’ sliced off a version of herself to be born on this world at this time. There is nothing Divine about Celeste, her only magic is Elemental, and while she might have a sense of familiarity to certain souls she is nothing more than what she seems. A girl who has lost her family and struggles to find her place in this world.

This means that Celeste will be drawn to her god counterpart, and other relationships can bloom before that settles once it does they will be a pair.

RP Sample
Not my first
Attributes
Agility: d6
Smarts: d10
Spirit: d12
Strength: d6
Vigor: d6
Skills
Add Skill Name here: Number of Dice
Secondary Stats

Pace: 6”
Parry: 3,6
Toughness:d8
Reason:0

Handle:Kel
Age:Older than I should be
Pronouns:she/her
Timezone: gmt +1
Contact: Discord
Triggers: Character death
Mature Threading: Sex/Drugs/Torture! Wee!
Other Characters: Many on hub side
About: I ARE ADMIN
24. Doctor. Civilian. Jenna Coleman.
thanks♥︎

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  'Garnet Jack' Morgan
Posted by: Jack Morgan - 3 hours ago - Forum: Applications - No Replies

John “Jack” Morgan
basics
full name: John Phillip Morgan
AKA: “Garnet Jack”
Ripper: Yes/No No
Profession: Huckster/Agent
Gender: Male
Age: 27
Date of Birth: 2/12/1865
Place of Birth: St. Maries, Idaho
Faction: Agent
Pronouns: He
Occupation: Gambler/Merchant
Languages: English, Spanish
appearance
Playby: Timothy Olyphant
Height: 6’2”
Weight: 180 lbs
Hair Color: Blue
Eye Color: Brown
distinguishing features: Three red scars down his chest.
relationships
Sexual Orientation: Straight
Family:Henry Morgan - Father - Estranged/Disowned
Penelope Morgan - Mother - Dead
Robert Paul Morgan - Brother
Lyle Morgan - Grandfather - Dead
Arthur Morgan - Cousin - Dead

Relationship Status: Single
Powers/Strengths/Weakness
Powers: Huckster Magic - Jack has studied the magic collected in Hoyle’s Book of Games, and is proficient in using it to bind the spirits of magic to his beckoning. He can use this magic to perform direct attacks (Bolt, Blast), conceal himself or others (Obscure, Invisibility), protect or bind objects (Ring of Fire, Deflection, Entangle), create bursts of light, fear, or to see through the eyes of others (mind ride).
Strengths: Rich - While his merchant days might largely be behind him, Jack still retains his share of the family garnet mine, which he uses to furnish himself with portable cash and gemstones for trade.

High Roller - Bonuses for dealing with the devil during his spellcasting, 1 extra card to pick from.

Power Points - Has 5 extra power points.
Weaknesses: Arrogant - Years on this job, and his gambler nature, make Jack a thrill-seeker. In a fight, he doesn’t just jump into the thick of it, he looks for the biggest target and carves his way right over there. Is he going to make it flashy as he beats this guy? Oh yes, he completely is.

Overconfident - And he knows he’ll win that fight and beat that ‘boss.’ How could he not? He’s the best at what he does, and what he does is absolutely amazing. There’s no reason for him to back down from any challenge.

Stubborn - And if things don’t go his way? Well, that wasn’t his fault, now, was it? It was the bad luck of the minion that was shoved into his way, it was any number of mitigating factors that, without them, his expectations would have been completely justified.

Equipment:Clothing - Jack always dresses well, though functionally. He might get a suit destroyed on a mission, but he’ll always replace it soon with one that will be just as impressive. He has various pieces of jewelry he will wear with his suits, all of which are set with garnets. His pistols are well-cared for with ivory hilts.

history
Jack lived something of a charmed life growing up. The heir to a very productive Idaho garnet mine, Jack had access to money, education, and opportunity, which he used as any young man might: To start living excessively and gambling recklessly. If you needed to find him, chances are you’d find him in a saloon at the poker table. Jack had a gift for gambling, just as his grandfather had, the grandfather that taught him his cards, directly from the infamous Hoyle’s book of games.

Jack’s somewhat charmed life was disrupted, though, when the family fortune was called into question. His father, it turned out, had also been something of a gambler, and the terms of his early life win had been fulfilled. The spirit he’d bargained with had come to collect its price, and finding Henry unwilling to quietly pay the price for the life of success and luxury he’d been handed, he decided he was owed some interest and processing fees, in the form of the life of his wife.

Jack, ever the ne’er-do-well, at this point stepped up to save his unworthy father and his innocent brother. So began Jack’s first real deal with a devil. Mr. Hobbes, the infernal benefactor, was more than ready to make a deal for Jack’s soul, similar to how he’d gotten his hooks into his father. On one side the human cashed in his soul into chips, on the other the demon staked his own interests and wealth, not putting much stock in this little pest of a human who was all but giving his soul away. And so, in the dark of a moonless night, they sat down to play. Cards were dealt, drinks were served, and whiskey, laced with holy water, was unknowingly consumed by all. In the end, Jack held the one commodity that Mr. Hobbes did not: Time. Jack simply played his cards slowly while Hobbes began to burn from the inside out. Finally, with the chips still stacked evenly between them, Jack shot him a wicked smile and gave him an ultimatum. Jack could keep playing all night, obviously, and would, so there was only one course of action to finish this game quickly: Go all in, right now. Obviously, the demon did so, betting everything… only for Jack to fold. The pot went to Mr. Hobbes, who in frustration bet everything again, only to have Jack fold. This repeated for the better part of a half hour as the demon grew more and more desperate, until finally, Jack called. The demon hadn’t even looked at his cards for several hands, but Jack, unnoticed in the demon’s desperation, had built quite a marvelous hand up his sleeve, which he played, much to the demon’s furious relief… winning the game.

Jack’s life grew more interesting from there, as Hobbes hadn’t exactly been unknown to the government and those who deal with such monsters. Impressed with what he’d done, he was offered contracts as an agent for the government. While he didn’t exactly earn his superiors’ affection, as they apparently didn’t have much love for people who flaunted their wealth, gambled habitually, and made a scene in saloons all over the Union, they couldn’t argue with the results he got them. He became rather well known at poker tables for the way he’d buy his way in with garnets from the mine he now owned half of (true, his brother actually ran it, but he left his brother most of the profits in return for not having to bother himself with it), and found that buying into a game in such a manner had become a good way of striking fear into local monsters and wicked warlocks.

It’s unclear whether his assignment to travel overseas is a sign of his status or a sign of his superiors’ desire to get rid of him for a while. What is known is that Garnet Jack was put on a boat to London, tracking a voudon who’d murdered a governor’s mistress. With that accomplished, well, who’s to say what interests the old world will hold for him?

About / Shipper
Jack is an easy man to get along with, as long as you aren’t a creepy crawly that goes bump in the night, one of his superiors, or anyone preaching the virtues of moral living. He’s an entertaining companion, generous with the wealth he has to the point of showiness, and absolutely deadly when the chips fall and the cards come out. He’s not opposed to being friendly with anyone he comes across, in whatever way you take ‘friendly’ to mean.
RP Sample
Hi, it’s Mike
Attributes
Agility: d6
Smarts: d12
Spirit: d10
Strength: d6
Vigor: d6
Skills
Shooting: 1
Spellcasting: 4
Personality: 2
Gambling: 2

Secondary Stats

Pace: 6”
Parry: d8
Toughness: d6
Reason:0

Handle: Arjay
Age: 38
Pronouns: He/Him
Timezone: MST
Contact: Discord
Triggers: We’re good
Mature Threading: OK!
Other Characters: Arjay Lo’Ran, so damn many more.
About: You all know you love me.
age. occupation. group. playby.
thanks♥︎

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  Rippers - Setting
Posted by: kel - 06-30-2019, 07:29 PM - Forum: Must Read - No Replies


UNDER CONSTRUCTION:

DOCUMENTS PRESENTED BELOW ARE INCOMPLETE

London - incomplete

World - Done

US - Done

Magic - Under construction

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  DeadLands - 1876
Posted by: kel - 06-30-2019, 05:07 PM - Forum: Information - No Replies

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  Character Creation Stats - Helper Guide
Posted by: kel - 06-30-2019, 02:27 PM - Forum: Must Read - No Replies

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  Savage Worlds Core Book
Posted by: kel - 06-30-2019, 02:25 PM - Forum: Information - No Replies

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  Application - Template
Posted by: kel - 06-30-2019, 01:33 PM - Forum: Applications - No Replies

CHARACTER NAME HERE
basics
full name: Full Character Name
AKA: Nicknames/Code Names/Aliases
Ripper: Yes/No No/Yes
Profession: Archtype
Gender: Male/female/other
Age: In Years
Date of Birth: 1/19/1867
Place of Birth: Country, City
Faction: IE : Cabal/Men in Black
Pronouns: He/Him/she/her/they
Occupation: How you pay the bills
Languages: List all known, mark if only spoken/read otherwise assumed both
appearance
Playby: Actor name Representing your character
Height: Feet or cm in numbers
Weight: Lbs or KG in numbers
Hair Color: hair color
Eye Color: eye color
distinguishing features: Scars/distinct features
relationships
Sexual Orientation: Straight/Bi/Homosexual/Pan/Ace/Other
Family:Siblings/Parents, names and relationships with them
Relationship Status: descriptive text you want
Powers/Strengths/Weakness
Powers: Arcane Background(Alienist/ Weird Science/ Magic/Miracles)- see pages 5, determine what kind of powers and range your character currently has. See pages 109 - 119 of the Savage World book for nonrestrictive list of examples.
Strengths: Edges - see pages - 5 - 8
Weaknesses: Hinderances - see pages - 4 - for non restrictive examples. If you take 3 hinderances you will gain 5 extra points to spend on your dice skills.
Ripper Tech:Ripper Tech - see pages - 23 -30 - also be aware of the sanity cost to grafting monster parts to your body
Equipment:Gear - see page - 10 -14 - Ignore any currency cost, any large purchases should have a grounding in what is possible for your character through background or RP.
history
150 words min of who your character is, what they what, why they what it.

About / Shipper
Tell us about your character not covered yet, Plotter/shipper ideas, starters.
RP Sample
Only Required for first character
Attributes
Agility: d6,d8,d10,d12,2d12
Smarts: d6,d8,d10,d12,2d12
Spirit: d6,d8,d10,d12,2d12
Strength: d6,d8,d10,d12,2d12
Vigor: d6,d8,d10,d12,2d12
Skills
Add Skill Name here: Number of Dice
Secondary Stats

Pace: 6”
Parry: ½ Strenght, ½ Spirit dice type,
Toughness: d6,d8,d10,d12,2d12
Reason:0

Handle: Site NickName
Age: how old are you? In years
Pronouns: preferred pronouns
Timezone: what is your timezone?
Contact: Discord/DMs/Other
Triggers: things you will not thread, or require warning about
Mature Threading: Sex/Drugs/Torture?
Other Characters: Got anyone else already on the site?
About: write a lil' about yourself here!
age. occupation. group. playby.
thanks♥︎

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  Whos Who
Posted by: kel - 06-30-2019, 12:16 PM - Forum: Must Read - Replies (1)

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  Rippers RPG - Companion Guide
Posted by: kel - 06-29-2019, 08:22 PM - Forum: Information - No Replies

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  Rippers RPG Main Book
Posted by: kel - 06-29-2019, 08:18 PM - Forum: Information - No Replies

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