basics
full name: Remy Etienne LeBeau
nicknames/aliases/code name: Gambit, The Ragin’ Cajun, Robert Lord, Sir Anthony Ellis, Le Diable Blanc
canon or oc: Canon
anchor character: No
species: Mutant
gender: Male
age: 28
date of birth: 8/8/1989
place of birth: New Orleans, LA
starting location: Hub
originating fandom: Marvel
fandom universe: X Men Comics-1
pronouns: he/him
occupation: Thief/Scout/Procurer of things/Forger/Smuggler
languages: English, French (Proper), French (Cajun), ASL, some Japanese, and Remy can pull off perfected American and even some European accents.
appearance
playby: Gaspard Ulliel, Juan Betancourt, Ben Barnes (It depends on what he’s deciding to look like today!)
height: 6’2
weight: 179 lbs.
hair color: Dark Brown
eye color: Crimson irises on black sclera
distinguishing features: His eyes, really, unless he’s under a disguise, which isn’t an uncommon occurance.
relationships
sexual orientation: Oh yes!
family: Henri LeBeau (Brother), Mercy LeBeau (SiL), their kids,, Jean-Luc LeBeau Sr., other various LeBeau’s and Guild members.
relationship status: It’s...complicated. Remy is divorced. Technically, the marriage was annulled.
Powers/Strengths/Weakness
powers:
Molecular Acceleration: Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. He can charge a rock as big as a small house in the matter of seconds. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, he can charge his bo staff with enough power to level a house. His ability also allowed him to affect his own capability to heal but this is rarely seen, he's also used his power to accelerate organic material on a few occasions either causing them to explode or enhancing their own physical capabilities.
- Cutting Ability: Charged objects can also have a razor edge emitting an energized flow that can slice through objects or work like an explosive cookie cutter by energizing around wherever Gambit wishes and having it explode harmlessly.
- Dissolution: Gambit can also cause objects to pull themselves apart instead of exploding violently making them harmlessly melt down to nothing. Once having focused charging on dissolving shrapnel in a victims stomach and at times when jumpstarted able to overcharge falling debris from crumbling buildings. His control ,over this has increased to the point he can shatter ice he was encased in without blowing up.
- Disruption: Gambit can tame his explosive acceleration to temporarily scramble a person’s sensory awareness knocking them out cold.
- Enhanced Conditioning: Gambit's ability to tap energy also grants him superhuman speed, strength, reflexes and reactions, flexibility, dexterity, coordination, balance, and endurance via charging himself. Bestowing him an added edge he has used to his advantage by developing a unique acrobatic fighting style. He can also augment others through this having once accelerated Sebastian Shaw to send him hurling through Sinister's machines.
- Accelerating Regeneration: Gambit has affected his own recovery through this process having once healed after removing a piece of rebar lodged in his chest, once his eyes were damaged by a charged card exploding in his face and sage had augmented his powers enabling him to restore his sight.
- Static Interference: Creates natural static, because of the charged potential energy always in his body, that shields his mind from intrusion by telepaths. Can increase the effect by holding a charged object near his head.
- Vibration Emission: Gambit, through the kinetic acceleration instead of conversion can emit a shockwave accompanying a bright flashbang which leaves a sizable crater in the ground.
- Hypnotic Charm: Subliminal psionic talent channeled through his voice that allows a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm, and people who are consciously aware of what he's doing can shake off the effects.
strengths:
- Master Marksman: He is extremely skilled in throwing small objects such as cards, bolas, knives, and balls with great accuracy.
- Master Martial Artist: Though not on the same level as the likes of Captain America, he is still a profound fighter, often employing martial arts, street fighting, and acrobatics. He is well adept in the martial arts Savate (French kickboxing), and Bojutsu, the art of using a Bo staff. Nick Fury even referred to Gambit as "One of the best hand to hand fighters I've ever seen".
- Master Stick Fighter: Remy's extreme skills in bojutsu makes him dangerously skilled in the use of his bo staff.
- Master Thief: Remy is a master thief in the Thieve’s Guild
weaknesses: Gambit's powers have no effect on anything unless he touches it. Gambit's eyes are extremely sensitive to light. According to Captain America, Gambit's powers cannot affect organic beings, though this is debatable
equipment: Remy has his armor, his weapons (primarily his bo staff but including several knives and throwing knives, multiple decks of cards, a garrote, his lockpicks, an image inducer, his trenchcoat (which holds nearly anything anyone could ever imagine Remy needing for either thieving or fighting), amongst other various necessities. Over the decade of his exile, Remy has developed a plethora of safe houses and contacts around Hub as well as in other universes.
history
Remy was abandoned at birth by his biological parents and lived on the streets on his own until the age of eight. At 8 years old, Remy picked the pocket of Jean-Luc LeBeau by accident. The Patriarch of the Thieve’s Guild was thankfully amused by the little boy’s daring that he brought him home and adopted the street rat. It took a very long time for Remy to adjust to life in the LeBeau household, but he did grow attached to his older adopted brother, Henri, fairly quickly. They weren’t all that close in age, but Henri provided someone for Remy to test the waters with, a teacher as well as a comrade. It was Henri, not Jean-Luc, that eased Remy into life with the LeBeau family.
Remy grew up quickly and came into his powers at puberty’s onset. He struggled to control his abilities, but his family proved to be patient and understanding and Remy did indeed master his mutations. When Henri married Mercy, Remy welcomed her with open arms as a sister and a fellow mutant.
Shortly after Mercy’s addition(s) to the family (and the birth of Remy’s nephew) Remy managed to survive several catastrophes. He killed another Thief in a fight by accident, using his abilities without meaning to, the first accident he’d had in a long time. After that, these accidents increased until a doctor of sorts was found. The price was high, but not as high as it could have been; it required surgery to end the accidents, but while Remy didn’t like the payment, he did not regret the decision to go under the knife to correct the problem. Then, at seventeen, Remy married Bella Donna Boudreaux, the heiress to the Assassin’s Guild. This was a long prophesied event that was meant to bring the Guilds together in peace. Bella Donna’s brother did not approve of the match, even though the young couple were both quite happy, having been first friends and then lovers on their own, but Julian Boudreaux challenged Remy to a duel nonetheless, claiming that he wasn’t even truly a LeBeau, just a mutt that the family had deigned to give shelter to. Remy fought the older man as honor dictated, and plead with Julian to honor the tradition of first blood once he drew it, allowing them both to walk away from the duel alive. Julian refused, and demanded to fight to the end. It was a bitter fight, but in the end, Remy was left standing, leaving Julian dead on the lawn just outside the church where he had just been married.
The Assassin’s Guild clamored for war. The Thieve’s Guild demanded that the duel be respected as the personal fight it had been. Remy, young, naively thought that the tradition of the duel would be respected, as Julian had demanded the fight, and Remy had only accepted to defend his new wife’s and his own honor. Jean-Luc and Henri both knew better, and in the end Remy was exiled out of Louisiana. His family ushered him into the Hub, where he could go to nearly any world and live in comfort, or stay in the relative safety of Hub. Remy is not supposed to return home, though he does have the ability to do so via the portal to his home universe.
Hub Information
landmarks in hub: the Old Absinthe House and the Maison Bourbon Jazz Club on Bourbon Street
knowledge level of multiverse: Remy has been out traveling the multiverse and Hub for the last decade or so.
fandom specific information: Remy has developed several personas, complete with physical disguises, accents, and names since coming to Hub. He uses them in the line of his work, as well as to have fun as someone other than himself.
Anchor Character Section
N/A